#include "Bullet3Collision/BroadPhaseCollision/b3BroadphaseCallback.h"
#ifdef __cplusplus
extern "C" {
#endif
float bullet_b3BroadphaseRayCallback_GetFieldOfM_lambda_max(b3BroadphaseRayCallback* c_this){
	return (float)(c_this->m_lambda_max);
}

b3Vector3* bullet_b3BroadphaseRayCallback_GetFieldOfM_rayDirectionInverse(b3BroadphaseRayCallback* c_this){
	return (b3Vector3*)(&c_this->m_rayDirectionInverse);
}

unsigned int** bullet_b3BroadphaseRayCallback_GetFieldOfM_signs(b3BroadphaseRayCallback* c_this){
	return (unsigned int**)(&c_this->m_signs);
}

#ifdef __cplusplus
}
#endif
